SuperQuesters: The Case of the Missing Memory: 2

Reading Age: 4 - 8 years
Author: Lisa Moss & Dr Thomas Bernard
Illustrator:
Regular price $12.00
Sale price $12.00 Regular price
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SuperQuesters: The Case of the Missing Memory: 2

Regular price $12.00
Sale price $12.00 Regular price
Product description

The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.

Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. And now they want YOU to join in the mission and the fun.

When Bea's robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution to their problem. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble's Memory Machine and restore normality to Questland?

This unique interactive story with hands-on activities is expertly designed in line with the Key Stage 1 and early Key Stage 2 Computing, Maths and Science National Curriculum to help children develop their STEM (Science, Technology, Engineering and Mathematics) skills in innovative new ways. Children develop over 12 STEM skills including problem solving, coding, sequencing and algorithms as they complete each interactive quest...and discover their inner superhero along the way.

Motivating and empowering, each book features over 100 reusable stickers including magical charm rewards and a reward chart to help children mark their progress and celebrate success. To support grown-ups, spark children's curiosity and bring the adventure further to life there's a 'how to use this book' guide, glossary and answer page, plus free additional hands-on activities and further learning resources to download at: www.questfriendz.com

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